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GameStar 2004 July & August
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Gamestar_64_2004-07-08_dvd.iso
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winamp501_full.exe
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$_14327_
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INI File
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2003-09-30
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1KB
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52 lines
[preset00]
fGammaAdj=1.35
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
fDecay=1
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=3.699999
fWaveScale=1.3
fWaveSmoothing=0.9
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1.000415
fShader=1
zoom=1.006882
rot=0.04
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.057228
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.742*time) + 0.40*sin(1.021*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.703*time) + 0.40*sin(0.969*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(1.090*time) + 0.40*sin(0.963*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=decay=decay-0.025*pow(0.5+0.5*sin(time*1.5),4.8);
per_pixel_1=dx=0.05*sin(x*80+y*94+rad*97+ang*22+time*0.733);
per_pixel_2=dy=0.05*sin(x*60+y*114+rad*77+ang*32+time*0.83);
per_pixel_3=zoom=zoom+0.05*rad;
fRating=2